In my observation, most design thinking is based on a "Something is better than nothing" premise. The "something" could be any logic or process that gives a sense of being organized, which in turn gives a sense of security. Anything that takes away this security is seen as bug in the design because it lands one in the territory of the unknown. Anything unknown is assumed to be inherently chaotic.
Fukuoka-san lived most of his life trying to prove that "Nothing is always better than Something" because only when you start from Nothing from your own mind, then you can deal with the actual reality which is inherently and infinitely organized. Within Service Space, we have several times talked and speculated about the characteristics of DND: intention, humility, trust-in-nature, compassion, cooperation, insecurity, present-focus and goal-defocus, selflessness etc. Here is some more rambling about DND:
Can going from language to the actual reality help create a natural process for growth, evolution and solution? From all flawed and failed experiments, it doesn't seem so.
Perhaps language is inevitable but once the content becomes familiar, some other process based on the actual, a direct approach, is required.
Ten of this, fifteen of that, five steps, ten steps and such categorizations seem to be a purely mental construct, does not have an integral order but only a logical order and could be full of errors. Starting from the natural order itself as the process allows one to not even know all the components/steps, start with one that seems to be at the fundamental level and meet the other components/steps just in time when they show up. If they do not show up, one is not making progress.
Process should not be mapped to logic. Perhaps it must be not be mapped at all. It must start with a 'fundamental actual' and whatever response/reaction that is obtained must used as the information to determine the next step. And it is in this exercise, the language driven content with its logic can be used as an experimental guide strictly for the next immediate step.
If enough number of people progress this way and if a clear pattern emerges, then that becomes the pre-determined process based on the actual experience of many people. It could have the flexibility to be modified as needed depending on the emerging needs of the practitioner.
This kind of approach allows the born skeptics to not follow any process but develop their own step by step. Others can start with the general pattern and make their own modifications. This is quite similar to some students deriving a formula themselves to solve a math problem and other just using a given formula and applying it without knowing why it works.
Do Nothing Design is not as much a design process as it is the process of living itself. So one does not "apply" a Do Nothing Design as a mental process on a problem or situation but one applies one's whole self which is immersed in the characteristics of the DND spirit.
Vishesh's five processes have emerged within Service Space based on the DND characteristics that its members imbibe and exhibit in their speech and actions. Yet, I am not sure whether starting from these processes is a direct approach. The articulation of these processes help understand DND better. But it still falls into the trap of mental constructs. It is easier and better to just start with practicing and understanding the DND characteristics in everyday life and evolve the process for a task just in time.
Ok someone who can think straight is invited to make the above readable :)
On Sep 21, 2014 Ragunath wrote: